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© Content, images, & animation copyright 1997-2007 Peter C.Miller.
This page contains test images I made while at Alias Wavefront's Santa Barbara office during 1998-2002.
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An Apple logo rendered in Maya while I was working at Alias. Used the same mel script I did on the Maya logo below to get the rounded feel, then raytraced with a white reflection plane and a few area lights. |
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A Maya logo I rendered in Maya. Wrote a mel script to take any nurbs curve (in this case the outline of the Maya logo) and: -> Create a nurbs trimmed surface in the shape of the outline -> Create a polygonal mesh from the above nurbs trimmed surface -> Using the "closestPointOnSurface" node, iterate through each vertex in the poly mesh, raising each vertex as a function of distance from the edge of the surface. A bit brute force-ish, but the simplest way I could find that provided a seamless solution that could handle smooth and sharp corners effectively without modeling by hand. Ran along a few Maya bugs along the way. :-) Here's the script if you're interested: gelcapPolyPlane.mel |
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Tricky little bugger to mimic, but and excellent test of Maya on OS X while it was being developed. Again, used the mel script from the Maya logo, and Raytraced with reflection geometry and multiple shading ramps. Only one area light used. |

An early side view of the locomotive I modeled. See Kelso Locomotive Project to see this thing in action.
| A copy of a Tiffany advertisement.
All modeled in Maya with nurbs, except the middle shape which was most
easily done with polys. Used non-linear deformer on the fan pattern. Raytraced
with black and white reflection geometry in place to get the highlights
I wanted. 1 area light and 1 spotlight.
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